Showing posts with label edu. Show all posts
Showing posts with label edu. Show all posts
3ptools Quick tip #2: Start strip from hitpoint - 0 comment(s)
( August 16, 2012 8:27 PM ) -- If you draw from closed geometry, the strip will use that as a 3D starting point. While the obvious use of this is for things like alpha shell hairs, it can also be used to ensure position alignment with existing geometry. As with most aspects of 3ptools, this is designed to give you control without breaking the intuitive flow of creation.


3ptools Quick tip #1: Temporary geometry - 1 comment(s)
( August 14, 2012 5:39 AM ) -- The following trick may seem obvious, but it's well worth keeping in mind as it will come to your aid when you need a strip to curve just so. Since geometry strips are very quick to lay down, you can use them to construct a kind of scaffolding to hold the main structure in place.


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